“Can I see your code?”
Click to expand code snippetsServer Systems (Lobby + Ranked)
Backend scripts running in ServerScriptService and related modules
Ranked Leaderboard Broadcaster
OrderedDataStore → cache → RemoteEvent. Pushes top 50 and per-join updates per season.
Server Loader
Bootstraps PlayerManager and handles join/leave + shutdown cleanup.
DataFunctions (LobbyServer/DataManager)
Deep copy + reconciliation against DefaultData with slot bootstrap.
DefaultData (Profile template)
Authoritative template for player data + slot defaults.
ProfileService (Standalone)
Session-locked profiles, auto-save, global updates, mock store fallback.
TableUtilities
Fast reconcile + deep copy variants (recursive/stacked/hybrid).
Signal (PartyManager)
Lightweight linked-list Signal with Once/Wait and fast coroutine runner.
Frameworks & Systems
Production-ready frameworks and architectural patterns
ProfileService Session + Autosave
Loads with session lock, reconciles template, autosaves, and releases on leave (real module usage).
Async Signal (isolated listeners)
Each listener runs in its own task with pcall; errors don’t break others.
PartyServer
Routes Party actions (Create/Invite/Join/Leave/Kick/Ping) via RemoteEvent to PartyManager.
RunService Server Updater
Heartbeat loop refreshes server info at a dynamic rate from Server module.
ServerRemotes
RemoteFunction endpoints: slot swap (persist rank slot), queue, and cross-place joins.
Dialogue: Xoru, CCG Specialist
Faction-aware NPC dialogue tree for class unlock flow and info prompts.
XoruAntiCheatDetection
Randomizes remote/local names, stores key as attribute, and bans on misuse.
AntiCheat Module
Heartbeat desync checks, rubberband with webhook logging and optional ban hooks.
RemoteEvent Manager
Centralized RemoteEvent system with type safety and automatic cleanup.
Security & Anti-Exploit
Advanced security systems and anti-cheat measures
Server Anti-Teleport Spike
Guards against sudden client-side position jumps; tolerates legit physics and vehicle impulses.
Client Security Validator
Comprehensive anti-exploit system with behavior analysis and rate limiting.
Combat Systems
Advanced combat mechanics and input handling
Client Melee Input Buffer
Buffers clicks for short windows; ships compact intent to server for authoritative resolve.
Server Combat Resolver
Authoritative hit checks with per-bone scaling and i-frame windows.
Utility Functions
Small, reusable utility functions and helpers
Cooldown Ledger
Compact per-player cooldowns keyed by action.
Per-Instance Debounce
Compact debounce bound to an Instance key.
Tiny Finite State Controller
Minimal state driver for abilities.
Performance & Monitoring
Performance tracking and optimization tools
Performance Monitor
Real-time performance tracking with memory usage and FPS monitoring.
Why I'm Sharing This Code
These code snippets represent years of experience building production Roblox games. I believe in sharing knowledge to help the community grow and improve together. Whether you're a beginner looking to learn best practices or an experienced developer seeking inspiration, I hope these examples demonstrate clean, efficient, and production-ready approaches to common Roblox development challenges.
Each snippet includes proper error handling, follows Roblox's security guidelines, and implements performance optimizations. Feel free to adapt and use these in your own projects - that's exactly why I'm sharing them!
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