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Server Systems (Lobby + Ranked)

Backend scripts running in ServerScriptService and related modules

Ranked Leaderboard Broadcaster

OrderedDataStore → cache → RemoteEvent. Pushes top 50 and per-join updates per season.

Luau New

Server Loader

Bootstraps PlayerManager and handles join/leave + shutdown cleanup.

Luau New

DataFunctions (LobbyServer/DataManager)

Deep copy + reconciliation against DefaultData with slot bootstrap.

Luau New

DefaultData (Profile template)

Authoritative template for player data + slot defaults.

Luau New

ProfileService (Standalone)

Session-locked profiles, auto-save, global updates, mock store fallback.

Luau New

TableUtilities

Fast reconcile + deep copy variants (recursive/stacked/hybrid).

Luau New

Signal (PartyManager)

Lightweight linked-list Signal with Once/Wait and fast coroutine runner.

Luau New

Frameworks & Systems

Production-ready frameworks and architectural patterns

ProfileService Session + Autosave

Loads with session lock, reconciles template, autosaves, and releases on leave (real module usage).

Luau

Async Signal (isolated listeners)

Each listener runs in its own task with pcall; errors don’t break others.

Luau

PartyServer

Routes Party actions (Create/Invite/Join/Leave/Kick/Ping) via RemoteEvent to PartyManager.

Luau New

RunService Server Updater

Heartbeat loop refreshes server info at a dynamic rate from Server module.

Luau New

ServerRemotes

RemoteFunction endpoints: slot swap (persist rank slot), queue, and cross-place joins.

Luau New

Dialogue: Xoru, CCG Specialist

Faction-aware NPC dialogue tree for class unlock flow and info prompts.

Luau New

XoruAntiCheatDetection

Randomizes remote/local names, stores key as attribute, and bans on misuse.

Luau New

AntiCheat Module

Heartbeat desync checks, rubberband with webhook logging and optional ban hooks.

Luau New

RemoteEvent Manager

Centralized RemoteEvent system with type safety and automatic cleanup.

Luau

Security & Anti-Exploit

Advanced security systems and anti-cheat measures

Server Anti-Teleport Spike

Guards against sudden client-side position jumps; tolerates legit physics and vehicle impulses.

Luau

Client Security Validator

Comprehensive anti-exploit system with behavior analysis and rate limiting.

Luau

Combat Systems

Advanced combat mechanics and input handling

Client Melee Input Buffer

Buffers clicks for short windows; ships compact intent to server for authoritative resolve.

Luau

Server Combat Resolver

Authoritative hit checks with per-bone scaling and i-frame windows.

Luau

Utility Functions

Small, reusable utility functions and helpers

Cooldown Ledger

Compact per-player cooldowns keyed by action.

Luau

Per-Instance Debounce

Compact debounce bound to an Instance key.

Luau

Tiny Finite State Controller

Minimal state driver for abilities.

Luau

Performance & Monitoring

Performance tracking and optimization tools

Performance Monitor

Real-time performance tracking with memory usage and FPS monitoring.

Luau

Why I'm Sharing This Code

These code snippets represent years of experience building production Roblox games. I believe in sharing knowledge to help the community grow and improve together. Whether you're a beginner looking to learn best practices or an experienced developer seeking inspiration, I hope these examples demonstrate clean, efficient, and production-ready approaches to common Roblox development challenges.

Each snippet includes proper error handling, follows Roblox's security guidelines, and implements performance optimizations. Feel free to adapt and use these in your own projects - that's exactly why I'm sharing them!

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